Godot
Six weeks, zero pixels
- Pixel Renaissance Dad
- Game Dev
- 04 Jun, 2026
A follow-up to the post where I swore I'd finally get back to Papniskin. Six weeks later: nothing. And I'm strangely fine with that.
read moreI named the VM. This is what passes for commitment around here.
- Pixel Renaissance Dad
- Game Dev
- 22 Apr, 2026
Eleven months since the last commit. I spun up a fresh VM, named it, and couldn't quite bring myself to walk away again. A Papniskin devlog.
read moreMaking a game is not like building software. I know this now.
- Pixel Renaissance Dad
- Game Dev
- 16 Apr, 2026
I'm a developer. I thought that would help. Six things about solo game dev that turn out to be genuinely hard, even when you know how to code.
read moreI don't even know how to start writing about this game
- Pixel Renaissance Dad
- Game Dev
- 11 Apr, 2026
Six years of notes, and it finally has a design document. Two extinct civilizations, a hybrid creature, a soul-devouring false god — this is Papniskin.
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